There are weapon and spell cards you can use too. There is an elemental system at play here where monsters of a certain element will be stronger on a certain type of space. To last long in the game you have to manage your cards well. There is actually more strategy at play in Culdcept Saga than you would think. Once you go all the way around the board, you get a bonus, again, just like in Monopoly. If you go over someone’s card who has a beast, you either pay or challenge ownership in a fight with one of your own beasts. We move around a game board and the idea is that you take over (like buying in Monopoly) spaces with the different beasts you have cards of. ![]() If I had to compare Culdcept Saga to another game it would have to be Monopoly, Monopoly with a side of deckbuilding/management. He ends up sold again, this time to a battle arena! I have to say, the story is nowhere near as bad as many people make out. Turns out he is some special being that is called a Cepter and he can control these magic cards. Well, before he can go with his new owner, he comes across a weird woman with a magical set of cards that react to the main character's presence. Culdcept Saga features a protagonist who gets sold into slavery to help his village. The story is not actually as bad as I remembered it being and I thought that it was pretty fun. Well, I decided to give it another try as it has been years since I played the game last and you know what? My feelings are pretty much the same as they were all those years ago. I was pretty excited when this was released many moons ago, but I remember dropping off the game fairly quickly. ![]() I am not saying it is a terrible game or anything like that, but I just feel it could have been so much more than it was. Culdcept Saga is one of those games where I loved the idea of the game more than the game itself.
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